#pragma once
#include "lua_component.h"

class LUA_Panel :public LUA_Component
{
public:
    LUA_Panel( lua_State *L ) : LUA_Component(L) {};

    /** Get the create a new component */
    int Create( lua_State *L );

    /** Add a Background Image */
    int AddBackgroundImage( lua_State *L );
    /** Set FPS */
    int SetFPS( lua_State *L );

    static const char className[];
    static       Lunar<LUA_Panel>::RegType methods[];
public:
    virtual ~LUA_Panel(void) ;
};
